4/29/2023 0 Comments Pillars of eternity steam guideI would definitely give PoE's DLC a god, it's the best content in that game and really addresses a lot of issues people with various aspects from writing/presentation and combat/itemization. Each faction has their own flavor, some more practical and grounded, while others dabble more into the souls and gods aspect of the series. There's a lot of variety to be had there. The real meat and potatoes is in the four main factions and exploring the Deadfire itself. The main quest is more of a carrot on a stick than some meaty entree. They always felt present and aware of the events going on around you and reacting to your choices. They chime in while you're talking to other NPCs, provide additional dialogue options and can conflict with your choices a lot more. So instead of having some long and ever developing one on one dialogue with companions that ends with a big quest line you instead have a fair number of one on one convos, but much smaller character specific quests and in exchange companions participate in normal conversations and activities from the main quest all the way to super minor quests. A lot of people dislike that the game doesn't feature as deep or complex of companion specific quest lines, but instead drastically increases your companions interactions and involvement within all areas of the game. Another big problem with PoE was that there were all those Backer Characters whose minds you could peer into which turned off a lot of people and kind of didn't jell with the game very well and a whole lot of people didn't realize were Backer Characters and not part of the main game and something they didn't have to actually read.Ĭompanions in Deadfire are really good. You don't have many events where you're doing that soul dive stuff reading first person accounts for like 15 minutes like you did PoE. Many people find combat in RTwP chaotic and confusing, and it can be, but it doesn't have to be that way if you learn the systems and understand the rules.Ĭlick to shrink.The souls stuff is still a pretty big part of the game, but the whole Watcher stuff is a bit more subdued. Timing and using certain abilities in tandem so get the most out of your party. Having to constantly position and manage your party members, their positions and abilities. RTwP and Pillars are a lot more focused on character and party builds. Most people seem to really enjoy the experimental nature of it and the more approachable nature of TB in general though. Again for me, while very creative in it's chemistry and environmental interactions I found DOS's TB combat way too slow and tedious. Especially with the direction each studio took their games. Character interactions and party interactions are a lot more important and developed as well.Ĭombat wise they're drastically different TB vs RTwP are worlds apart in how they operate and feel. If you are into world building, lore, history and such it's hard to find a better recent series than Pillars. It's not full grimdark and dower 24/7 though, especially Deadfire. Pillars is far more grounded despite also being a fantasy setting, it treats and explores its setting and magical elements seriously. DOS2 was a marked improvement, but still wasn't my thing. Far to irreverent and fanciful with their approach to dialogue, characters and world building. Personally I found the Divinity game's to be too weak in the writing and story department. Click to shrink.Both are excellent cRPGs, but are very different despite being in the same genre.
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